Build
games, together.

Game development ecosystem for next-level games.

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Rupie City
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Rupie City
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Watch the video & join our epic quest

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Making games is hard, let's do it together.

Build games supercharged by top industry talent and funds.

Big or small, from indie to AAA title, Rupie is a new way to leverage the superpowers of community creators to help games ship. Discover top industry talent and collab to build and launch the next major title with Rupie.

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Game development is having a moment

Over 75% of games won't see the light of day (with no respawn 💀).
Access to talent, productivity tools, funding and clear guidance are all to blame.

Small to mid-sized studios can't access talent

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  • 90% of studios leverage outsourced talent.
  • Yet small studios are still looking in random forums and social networks for skilled workers.
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Lack of transparency in game development

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Crowdsourced talent is... complicated

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  • Community talent need clearer ways to contribute to games and lack of defined space for these folks has needed to be addressed
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Lack of early feedback is hurting development

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The Rupie Proposal

Find talent, build together, get rewarded

With Rupie, collaboration is a first class citizen. Connect with talented fellow humans, coordinate and build. Rupie locks in asset ownership and P2P payments so you can feel safe building with others.

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Social Development Ecosystem

From indie to AAA, we gotchu

Say hello to a new apps ecosystem for unifying players, developers, and content creators that makes developing games inclusive, rewarding and fun. At the center of it all, is a plethora of 1st and 3rd party applications made specifically to help you with your project. Customize your workflow to accomodate the exact state of your team, game or content.

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Build

Leverage top industry talent

Connect with hundred of vetted arists and developers to help build your game. Integrative productivity tools streamline the process, and helps you coordinate your project across verticals.

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Fund

Get cash while building

Support your financial needs while maximizing trust and accountability by working iteratively. Move through your roadmap and automatically be connected to top funds and publishers.

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Connect

Get feedback in realtime

Connect with your community like never before. Leverage them to help playtest and find bugs, connect with other game developers and industry veterans that can answer questions. All right at your fingertips with a baked in community tool-chest.

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Asset marketplace

Create, collab and purchase high quality game content.

With Rupie, content creators are our #1 in game development. Post high quality models, audio, and more to the Asset marketplace, where developers will have tools to seamlessly buy and integrate your work, getting you paid.

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Content bounty system

Vetted community talent? Yes please.

As a developer, it can be difficult to manage your project and find bandwidth (or skill!) to create all the assets. With Rupie Bounties, developers can buy or rent-to-own assets, from the talent right in their community. Content creators get their art in the game and get paid in the process.

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Rupie Economics

Rupie's super secure foundation is built on top of the latest in technologies. We take a small cut for each network transaction and offer premium team building tools. We automate the contracts, taxes and backend work so you can focus on your game.

Rupie Tokens

Team

We are players that desire transparency, trust and the ability to contribute while being rewarded. We are creators that need a better way to fund, build and interact with the community.

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Austin Anderson CEO/CTO
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Austin Anderson CEO/CTO

Austin has managed large teams and projects at several companies including LinkedIn, created massive communities in technology, contributed to open source, and spent way too many hours modding and playing video games.

  • Favorite game:Rust
  • Favorite color: Rust
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Jonathan Tzou Director of BD
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Jonathan Tzou Director of BD

Jonathan (JT) has had many-a-headshot playing semi-professional Counter Strike back in his college years. While he’s not running a data-driven marketing company in the SF bay, he’s digging into all sort of gaming and tech related subjects.

  • Favorite game: That Trogdor flash game from Homestar Runner
  • Favorite color: Pikachu Yellow
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Lisa Manresa Director of Engineering
open bio
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Lisa Manresa Director of Engineering

Lisa has a background in design and, after transitioning into Frontend Engineering, has worked for CBS Interactive and LinkedIn. She speaks HTML, JS and CSS as a first language. If you ever want to be destroyed at Super Smash Brothers, Lisa will be gracious enough to help.

  • Favorite game: Uncharted 4: A Thief's End
  • Favorite color: #033e5e
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David Panzarella Director of UI/UX
open bio
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David Panzarella Director of UI/UX

David has a long romance for UI/UX, owning a company creating massive works of internet art for many companies. He's also a polyglot that loves the business world, and is pretty damn good at cooking.

  • Favorite game: Age of Empires
  • Favorite color: Blackest of Black

Advisors

Kai Huang Profile Photo
Kai Huang Red Octane, Co-founder
Jason Yeh Profile Photo
Jason Yeh Riot Games, Publishing
Burton Johnsey Profile Photo
Burton Johnsey Valve / Microsoft, Steam Greenlight
Jennifer Lu Profile Photo
Jenn Lu TinyCo / Gigster, Product
Marshall Long Profile Photo
Marshall Long EOS.fish / Mockit Esports, Co-founder
Tony Sheng Profile Photo
Tony Sheng Decentraland / Google
Will Kavanagh Profile Photo
Will Kavanagh Gamepedia / Reddit
Maciej Skrzypczak Profile Photo
Maciej Skrzypczak Gameset / GameNation
Unity
TinyCo
Google
Valve
Microsoft
Twitch
OpenFeint
Gamepedia

Partners

Playcrafting
Cryptokitties
Girls make games
Refereum
Gameset
Indústria de Jogos

Roadmap

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    01. Q2 2017

    Developer Feedback and Concept

    Achievement Unlocked!
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    02. Q3 2017

    Team assembled and ready for action

    Achievement Unlocked!
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    03. Q1 2018

    Key partnerships locked in

    Achievement Unlocked!
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    04. Q1 2018

    Website deployed to the interwebs

    Achievement Unlocked!
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    05. Q2 2018

    Closed Alpha release, talent services, productivity tools.

    Achievement Unlocked!
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    06. Q3 2018

    Funding established Achievement Unlocked!

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    07. Q4 2018

    Gigs and Jobs

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    08. Q1 2019

    Rupie Fund

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    09. Q2 2019

    Distribution

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