Build
games, together.

A community-infused game development pipeline (yum), driven by creators & players.

Come hang out & earn rewards

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We love meeting new friends ❤️

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Rupie City
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Rupie City
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Watch the video & join our epic quest

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Hey, listen!

Making games is hard, let's do it together.

Rupie fundamentally redesigns the way games are built, funded, discovered. We supercharge game projects by activating new tools for success and tapping into community talent. All built around you, the developers, content creators and players.

Instead of hoping your game will succeed, Rupie is your personal liaison: a powerful game development pipeline that improves discovery, maximizes early feedback, and harnesses community participation to increase your team & game title's probability of shipping.

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With our powers combined…

Now more than ever, players and developers need each other. Over 75% of Early Access and Kickstarter games won't see the light of day (with no respawn 😮).

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The state of game funding is not doing so hot

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  • 75% of funded games don't ship
  • Backing a campaign comes with many risks
  • Little community involvement beyond "read blog posts and wait for my game"
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Lack of transparency in game development

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Crowdsourced talent is... complicated

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  • Community talent need clearer ways to contribute to games and lack of defined space for these folks has needed to be addressed
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Lack of early feedback is hurting development

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Introducing: Community Game Incubation

The Dungeon Heart of Rupie

Say hello to a new convention for unifying players, developers, and content creators that makes developing games inclusive, rewarding and fun. At the center of it all, is a simple three step process that provides incredible value for producing a new era of games.

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Fund

Give life to projects you love

Fund your game in a fast and declarative way. Maximize trust and accountability by working iteratively to unlock funding in chunks. Move through your roadmap, and establish your projected funding ahead of time to reduce uncertainty.

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Build

Where it all comes together

Place bounties and have the community help crowdsource your game. Integrative project management & early feedback from peers and community means that your entire project will be prepped for success.

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Connect

A place for contribution

Connect with your community like never before. Leverage them to help playtest and find bugs, connect with other game developers and industry veterans that can answer questions. All right at your fingertips with a baked in community tool-chest.

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Asset marketplace

Creative content ftw

With Rupie, content creators are first-class citizens in game development. Post high quality models, audio, and more to the Asset marketplace, where developers will have tools to seamlessly buy and integrate your work, getting you paid.

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Content bounty system

Content creators, meet developers

As a developer, it can be difficult to manage your project and find bandwidth (or skill!) to create all the assets. With Rupie Bounties, developers can buy or rent-to-own assets, from the talent right in their community. Content creators get their art in the game and get paid in the process.

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Rupie token

There are 4 main ways Rupie tokens are used in the system, read more on that in the White Paper...

Whitepaper
Rupie Tokens

Milestone Escrow Platform

The platform that powers Rupie works just as well in any application where money is given up front, even huge projects like a crypto token sale. We believe aligning incentives to milestone achievements is a powerful tool, and we're excited to make it available to the crypto community. If this sounds useful to your work, read more in the whitepaper, and get in touch!

Whitepaper

Team

We are players that desire transparency, trust and the ability to contribute while being rewarded. We are creators that need a better way to fund, build and interact with the community.

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Austin Anderson CEO
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Austin Anderson CEO

Austin has managed large teams and projects at several companies including LinkedIn, created massive communities in technology, contributed to open source, and spent way too many hours modding and playing video games.

  • Favorite game:Rust
  • Favorite color: Rust
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Jonathan Howard CTO
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Jonathan Howard CTO

Jon is the glue between our teams, using his diverse background in engineering, design, and business. Before founding a VC-backed startup acquired in 2016, he worked in games at Google, university labs, 10M+ MAU social apps, and created the Games Programming course at UMCP. He also has an art degree.

  • Favorite game: Zelda: Breath of the Wild
  • Favorite color: linear-gradient(to right, #7474bf, #348ac7);
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David Panzarella Director of UI/UX
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David Panzarella Director of UI/UX

David has a long romance for UI/UX, owning a company creating massive works of internet art for many companies. He's also a polyglot that loves the business world, and is pretty damn good at cooking.

  • Favorite game: Age of Empires
  • Favorite color: Blackest of Black
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Jonathan Tzou Director of Marketing
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Jonathan Tzou Director of Marketing

Jonathan (JT) has had many-a-headshot playing semi-professional Counter Strike back in his college years. While he’s not running a data-driven marketing company in the SF bay, he’s digging into all sort of gaming and tech related subjects.

  • Favorite game: That Trogdor flash game from Homestar Runner
  • Favorite color: Pikachu Yellow
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Danny Holland Lead Blockchain Engineer
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Danny Holland Lead Blockchain Engineer

Danny is an Ethereum wizard, and has done work for several ICOs including Giftz.io. He's got his own theories on riemannian geometry and AI, and when he's not formulating his hypothesis on Reality, he's creating the next generation of blockchain tech.

  • Favorite game: Heroes of Might and Magic
  • Favorite color: #70AB37, Pantone 376 U
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Roger Miller Lead Game Engineer
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Roger Miller Lead Game Engineer

Roger has spoken at Unity, owns an amazing game studio (collective mass), and sometimes attends Comic-Con to surprise his adoring fans. He's led development at companies such as Fuel Games and Fun Wall.

  • Favorite game: Journey
  • Favorite color: #646464
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Lisa Manresa Lead UI Engineer
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Lisa Manresa Lead UI Engineer

Lisa has a background in design and, after transitioning into Frontend Engineering, has worked for CBS Interactive and LinkedIn. She speaks HTML, JS and CSS as a first language. If you ever want to be destroyed at Super Smash Brothers, Lisa will be gracious enough to help.

  • Favorite game: Uncharted 4: A Thief's End
  • Favorite color: #033e5e

Advisors

Dylan Jones Profile Photo
Dylan Jones Refereum
Kalman Gabriel Profile Photo
Kalman Gabriel Polymath
Samuel Sutch Profile Photo
Samuel Sutch Bread
Chris Barrett Profile Photo
Chris Barrett Stream Token / PR Serve
Joeri Pross Profile Photo
Joeri Pross Hypercube Video
Will Kavanagh Profile Photo
Will Kavanagh Gamepedia / Reddit
Burton Johnsey Profile Photo
Burton Johnsey Valve / Microsoft
Maciej Skrzypczak Profile Photo
Maciej Skrzypczak Gameset / GameNation

Allies

Rudy Koch Profile Photo
Rudy Koch Blizzard/Disney

Partners

Gameset
Polymath
Hypercube Video
Indústria de Jogos

Roadmap

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    01. Q2 2017

    White paper beautifully curated

    Achievement Unlocked!
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    02. Q3 2017

    Team assembled and ready for action

    Achievement Unlocked!
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    03. Q1 2018

    Key partnerships locked in

    Achievement Unlocked!
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    04. Q1 2018

    Website deployed to the interwebs

    Achievement Unlocked!
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    05. Q2 2018

    Alpha release, crowdfunding, project tools and wallet

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    06. Q3 2018

    Presale launched
    wow. Amaze.

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    07. Q4 2018

    Bounty Platform

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    08. Q1 2019

    Asset Marketplace

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    09. Q2 2019

    Distribution Platform

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